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Wednesday, October 5

All That Glitters - Introduction

I moved some of the encounters out of order for two reasons. For one, there’s no explanation as to how the characters come into possession of the rubbings. The adventure’s written for new players rather than experienced PCs. So the beggar king of Freeport made for a nice foil (I used his optional encounter from Cast Upon Tides of Weal and Woe). Two, no experienced adventurer in his right mind is going to bump into someone on the street and then let the guy “pay them back by apologizing.” They certainly wouldn’t take a swig of any drink offered from said gentleman off the street. So I had to set the adventure up differently to get people to take a swig of the tainted drinks, and the only way it even worked is because we actually had drinks in our hands at the gaming table to toast with.

This adventure ranged from laughably easy (watch Beldin decapitate the main bad guy in one shot!) to meat grinder-hard (watch Calactyte go down…TWICE!). That said, the party took it all in stride and worked hard for their experience points. They started working better together as a team: Beldin began protecting Sebastian in melee and Bijoux’s spells saved the party from a trap. Speaking of traps, there were so many traps and encounters in the cave that it was enough to boost just about everyone up one level too (for the sake of the story flow, I didn’t cover all of them here).


posted by Michael Tresca at 8:01 AM

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