Thursday, March 16
RPG Review: Madness in Freeport
This adventure has an interesting mix of heavy role-playing, pure dungeoneering, and then a reverse dungeon (going up the lighthouse instead of down into the Temple of Yig). It makes effective use of the environment (sunken caverns) and forces the PCs outside of their comfort zone (adventurers…at a formal ball). As a DM, I thoroughly enjoyed the challenge, and my PCs rose to the occasion even when I thought the adventure was being a bit unfair. It brought out the best in them. As a bookend to the trilogy, it makes for an excellent denouement. If you want to shake up Freeport and your players, Madness in Freeport will get the job done. [MORE]
Labels: game reviews
posted by Mike Tresca at 9:55 PM
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