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Sunday, September 27

Chapter 45: Time and the Serpent - Introduction

This story hour is from “Time and the Serpent” from Traid Entertainment's Dwellers in Shadow. You can read more about Delta Green at http://www.delta-green.com. Please note: This story hour contains spoilers!

Our cast of characters includes:

Playing old-school Cthulhu adventures (they're definitely not scenarios) is enlightening. They're basically Dungeons & Dragons with guns. Time and the Serpent is an old-school adventure that involves time travel, dinosaurs, zombies, and serpent people.

I wasn't happy with the outline for Future/Perfect Part Four. It took the scenario arc in a completely different direction and provided a take on time travel that didn't match with what we've already established in the campaign. Time and the Serpent went in the opposite direction and turned the conclusion into time traveling pulp insanity, which is just fine with me.

Like the scenario before it, if the players aren't morons, a lot of combat will be avoided. The agents at this point know when to run when faced with something huge and pissed off. So unfortunately, that means they let the plot sweep them along. They're in unknown territory being led by a cannibalistic serpent man sorcerer, so their options are a bit limited.

The other thing that I wrestled with was when to pause the game. The final battle is tough and I wasn't comfortable having just two agents face off against many serpent people. So I used the gate jumping interludes as an excuse to pause until the next session when we hopefully have more players. more

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posted by Mike Tresca at 8:36 AM


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