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Sunday, September 6

Chapter 58: The Ghosting of the Lady Quay - Introduction

This scenario is from the Necromancer Games adventure “The Ghosting of the Lady Quay” from the Dead Man’s Chest supplement, adapted to the Arcanis setting. You can read more about Arcanis at http://www.onaraonline.org. Please note: This adventure contains spoilers!

Our cast of characters includes:

By this time the rest of the players showed up and it was time to close the loop on Freeport’s Ghoul Juice problem. I turned this adventure on its ear, reversing the role of the Lady Quay (ferrying pearls for Essence Ingots instead of the other way around). How the Essence Ingots are made is an awful secret that our heroes are about to stumble onto.

This is the beginning of a series of high-level adventures where the monsters truly test the mettle of the PCs. The gloves are off and now everything is fair game, including petrification, energy drain, and a whole host of other nasty things. This is also the adventure that introduces the amulet of the planes on a 4 HD monster (I boosted the kelpies to be considerably nastier, but still…a 120,000 gp item on a 4 HD monster?).

Fortunately, the amulet proves to be a really entertaining plot device. You’ll see what I mean in subsequent adventures.

There were other problems. For example, the main villain is hiding in a highly insecure home. It’s hard to surprise adventurers when they can JUST WALK UP TO THE WINDOW AND PEEK INTO YOUR HIDING PLACE. Ahem.

And with that, it’s time to put the pirates back in Freeport. No more worrying about cultists and serpent people in sewers, it’s time to explore a drug dealer’s island! [MORE]

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posted by Michael Tresca at 7:14 AM


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