Wednesday, September 16
God Shall Tread: Part 4 – Through the Wire
The Duxbury plant was a nearly three-acre section of land located outside of the town proper. Two deep twenty-foot security fences topped with razor wire surrounded it. Every fifth fence-pole was topped by a swiveling security camera monitored twenty-four-hours a day by Hunt Electronics guards, known as Brownshirts.
There was one main gate that was “air locked” — separated into its own section by a series of fences — overlooked by two cement buildings with bulletproof glass that looked surprisingly like bunkers. Only delivery trucks entered the gate.
Jim-Bean, dressed as one of the drivers, drove through the gate. They had intercepted a service truck in record time while he was at a red light; so quickly, in fact, that the whole thing had taken just under two minutes. Although the plant's security was amazing, its reach was only as effective as its perimeter.
Jim-Bean was guided by several of the Brownshirts into a docking bay. He backed the truck in with some trepidation, stopping frequently – he wasn't accustomed to driving big rigs. As Weeks had indicated, the place was buzzing and there was an air of urgency. His hesitation just made him seem like a nervous and overworked employee under the gun. The Brownshirts seemed to take it all in stride.
He just hoped they wouldn't look inside the Box.
The Box was a hastily constructed chamber, large enough to fit a human being, but not large enough to be comfortable. Hammer was crunched up in a hunched position, along with their weapons and an oxygen tank. Most importantly, it was designed to foil any scanners. There was actually a false exterior around the box that provided a faux scan. So long as nobody opened the box, it would pass muster. That was a big "if."
There was also the fact that, eventually, Hammer had to get out of the box before he ran out of air. And it was practically impossible for him to do it on his own. more
Labels: d20 modern
posted by Mike Tresca at 7:03 AM
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