Saturday, November 14
Landscrapes: Part 2 – The Greenhouse
The farmhouse was unlocked. Inside, all seemed orderly. There were two bedrooms (one unfurnished), kitchen, living room, bathroom, and a utility room with big concrete tubs. Here and there items and utensils were knocked over, or left on a bench. Other than the odd moss that grew in the sinks, over old food and between the sheets of the bed, there wasn't much to see. Finley had obviously not returned to the farm in months.
The agents headed back outside.
Out in the fields stood a relatively new building, about five years old--a greenhouse. Through the glass walls could be seen a riot of vegetation. Adjoining the greenhouse was a newish wooden frame extension, the lab.
Hammer tried the door. "Locked." He smashed the glass door with his elbow and reached in to unlock the door.
The insides sprang out as a mass of billowing greenery--the first impression was of something bursting out. However, the fronds simply bounced and waved, and it was apparent that they outgrew the walls.
Tobacco plants grew where they had no business growing. They towered at twelve feet in height, with stalks as thick as four inches and veins bulging like a bodybuilder. The nicotine in the air among the vibrant plants was palpable. There was a tantalizing flavor that was extremely aromatic.
What the smell was, Hammer could quite pin down.
Hammer stood in the open doorway, taking in the scent, as the tobacco plants known as Fumo Loco waved in a wind that wasn't there.
Deep within the dense foliage, something rustled. more
Labels: d20 modern
posted by Mike Tresca at 8:33 AM
Want more? Please consider contributing to my Patreon; Follow me on Facebook, Twitter, Google+, and the web; buy my books: The Evolution of Fantasy Role-Playing Games, The Well of Stars, and Awfully Familiar.
0 Comments:
Post a Comment
<< Home