Tuesday, March 16
Chapter 52: Righteous Triad Fists - Introduction
This story hour is from the "Righteous Triad Fists" by Allan T. Grohe Jr. in The Triad Sourcebook, "Mad Merc: The Alulu Island Mission" from Dragon Magazine #56 by Rasmussen and Thompson. You can read more about Delta Green at http://www.delta-green.com. Please note: This story hour contains spoilers!
Our cast of characters includes:
- Game Master: Michael Tresca (http://michael.tresca.net)
- Joseph “Archive” Fontaine (Dedicated Hero/Acolyte) played by Joe Lalumia
- Jim “Jim-Bean” Baxter (Charismatic Hero) played by Jeremy Ortiz (http://jeremyrobertortiz.blogspot.com)
- Hank “Guppy” Gupta (Smart Hero/Field Scientist) played by Joseph Tresca (http://www.eyeballistic.com)
- Kurtis “Hammer” Grange (Fast/Dedicated Hero/Gunslinger) played by George Webster
- Sebastian “Caprice” Creed (Fast/Charismatic/Smart Hero/Techie) played by Bill Countiss
Righteous Triad Fists is a hidden gem buried in a supplement for a game that has nothing to do with Call of Cthulhu: The Triad Sourcebook for Hong Kong Action Theater. The design team received the rights to use elements of the Mythos from Chaosium, so when I was putting together my series of scenarios to take down Tiger Transit, I knew I had to include Righteous Triad Fists.
The plot from Righteous Triad Fists relied heavily on a pregenerated cast of characters, so instead I just took elements that might be useful – Colonel Feng Ho, and the hopping cultists. Yueng Ng Wa, the deep one bodyguard, makes an appearance in the next installment.
The Island Mission does most of the heavy lifting here, providing an island and a giant floating submarine dock. The agents almost didn't end up on the dock – they correctly decided that it was a job for Jericho Jets to blow the thing up, a decision Guppy and Caprice disagreed with. There was a tense moment where the team almost broke up, but thankfully I was able to prod the players into rejoining the plot, and then for good measure had them suffer the consequences of their actions.
Despite the significant amounts of detail spent on the floating drydock, the agents skipped most of the details and went straight for the control room. This worked out just fine in the end. more
Labels: d20 modern
posted by Mike Tresca at 6:49 AM
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