They were in the city’s sewer system. The walls and floor were covered with slime, which made footing treacherous. Jim-Bean led the way.
He stopped at a door. "They're behind here."
"Can you unlock it?" asked Hammer.
Jim-Bean shook his head. "I don't think so. It's an electronic lock."
"Guppy, you're up," said Hammer. "Open those doors."
Guppy pried open the control panel, spliced some wires, and hooked his cistron up to them. The door whisked open.
There was another door at the far end of the hall.
Jim-Bean stalked forward. "That's the computer room." Jim-Bean blinked. "More ninjas. Lots of them."
"This is suicide," said Archive. "We don't have much room to maneuver in here and they're waiting for us."
Jim-Bean smirked. "Don't worry. I'll stand in front."
"Guppy, you've got one job – hack that terminal. I want names, addresses, any information we can get our hands on," said Hammer. "Jim-Bean, your job is to make sure Guppy does what he does best."
Jim-Bean nodded.
"Caprice, this door's yours. Go."
Caprice set to work hacking the second door.
"Get ready," said Caprice. "In three. Two. One…"
The door whisked open. more
Michael "Talien" Tresca is a game designer, author, communicator, and artist. He has authored numerous supplements and adventures for AEG, MonkeyGod Enterprises, Goodman Games, Otherworld Creations, RPGObjects, Ronin Arts, and Privateer Press. His articles and reviews have appeared in Allgame.com, D20 Filtered, Dragon, Gamers.com, Pyramid, and RPG.net. Michael lives in Connecticut with his wife, who is an editor, his infant son and his cat, all of which are fluent in English.
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