For anyone who is looking for a definitive history of the development of role-playing games, this book is likely to be a little bit of a disappointment. For anyone looking for a comprehensive treatment of the social aspects of role-playing games, this is also likely to be a bit of a disappointment. This book is neither of those things. It is a kind of hybrid that gives a rough outline of the history of role-playing games, and a brief glimpse of the social framework that these games engender. This book is more the first salvo in the effort to take on role-phttp://www.blogger.com/img/blank.giflaying games as an academic subject, rather than the final word. As a launching point for a more complete treatment of either, this is an excellent beginning.more
Michael "Talien" Tresca is a game designer, author, communicator, and artist. He has authored numerous supplements and adventures for AEG, MonkeyGod Enterprises, Goodman Games, Otherworld Creations, RPGObjects, Ronin Arts, and Privateer Press. His articles and reviews have appeared in Allgame.com, D20 Filtered, Dragon, Gamers.com, Pyramid, and RPG.net. Michael lives in Connecticut with his wife, who is an editor, his infant son and his cat, all of which are fluent in English.
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